

The ogre seems to prefer using the ranged attack, but the attack itself has a cooldown. The attack is slow moving, but does splash damage. The ogre has a ranged attack where it throws a ball of ooze from it's left hand towards your defenses. Wall-type defenses do not have to be placed in such a way that no ground enemies except Dark Elf Warriors can physically bypass them without destroying the blockade. However, they have a larger aggro radius than other enemies, meaning that they are easier to distract from attacking a core. Ogres path to a core by default and attack whatever hero or physical defense gets in their way, as with most enemies. The projectile travels slowly and causes splash damage on impact it does not damage Eternia Crystals. They throw a snot ball at the first hero or defense they see, then throw one at their target periodically. Items Quality is represented by colors shown below from the worst to the best.The game screen shakes with every step an Ogre takes while near the player (if screen shake is enabled). Rapid projectile shots when continuously fired.įires 3 projectiles in a shotgun burst rate. Heavy - Deals heavy damage per swing but in a slower rate.įires three projectiles spread in a horizontal line per shot.įires five projectiles spread in a horizontal line per shot.įires four projectiles in a single line per shot.įire ten projectiles in a short-ranged spread burst per shot.įires snipe projectiles (A primary attack version of snipe).Ī faster version of the Hammer shot type.Medium - Moderate damage and rate per swing.Light - Each swing deals less damage but the weapon will be swung in a rapid rate.Melee weapons have different attack swings and its swing rate. Weapons have a number of stats that effect how they work. (Mercenary can't use dagger's secondary attacks, instead they leap forward)Īxes can be equipped by the Barbarian, Squire or Countess alongside with another axe or with a sword. Secondary Attack: A Variable ranged attack dependent on the Dagger equipped.Primary Attack: A Melee physical attack.Primary Attack: A Melee physical/fire attack.ĭaggers can be equipped by the Mystic by themselves, or by the Mercenary, alongside another dagger.Lava Arms can be equipped by the Lavamancer. Primary Attack: A Variable attack dependent on the Gun equipped.Secondary Attack: A Variable charged attack dependent on the Canister equipped.Primary Attack: A Variable attack dependent on the Canister equipped.
#DUNGEON DEFENDERS 2 TERRARIA ITEMS SERIES#
Deals between 100% - 500% of regular Hero Ability Power.Ĭanisters can be equipped by the Series EV2.

#DUNGEON DEFENDERS 2 TERRARIA ITEMS FULL#
Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge.Primary Attack: A Close Range Magical Drain Attack as Hero Damage.They have a Hero Damage that is 135% of their Hero Power. Secondary Attack: A Ranged Magical Projectile Attack dealing 100-149% of regular Hero Damage.They have a Hero Damage that is 140% of their Hero Power. Polearms can be equipped by the Monk or Initiate. Deals between 440% - 1750% of regular Hero Damage. Secondary Attack: A charged ranged physical projectile attack that applies knockback.Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.They have a Hero Damage that is 180% of their Hero Power. Secondary Attack: A Shield Block Action which reduces incoming damage by 35%.īows may be equipped by the Huntress.Unlike normal weapons, Shields have a Primary Stat of Hero Health. Shields can be equipped by the Squire or Countess, as an offhand item. Primary Attack: A Melee Physical Slash Attack as Hero Damage.

Swords can be equipped by the Squire or Countess, alongside a shield, or by the Dryad by themselves, or by the Barbarian, alongside with an axe or another sword. Deals between 100% - 150% of regular Hero Damage.
